//
//  MagicRay.h
//  TowerDefence
//
//  Created by k3 on 6/6/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "BulletObject.h"
#import "Define.h"

@interface MagicRay : BulletObject {
    
}

-(id)initMagicRayWith:(GameLayer *)_gameLayer tower:(GameObject *)_tower;


@end
